#ifndef _D32_DEF_H_
#define _D32_DEF_H_

//スクリプトデータID定義
#define	SCRID_D32_JUDGE		(1)
#define	SCRID_D32_BABYBOY1_01		(2)
#define	SCRID_D32_FIGHTER_01		(3)
#define	SCRID_D32_IDOL_01		(4)
#define	SCRID_D32_GIRL4_01		(5)
#define	SCRID_D32_BABYGIRL1_01		(6)
#define	SCRID_D32_ANBRELLA_01		(7)
#define	SCRID_D32_OLDMAN1_01		(8)
#define	SCRID_D32_OLDWOMAN1_01		(9)
#define	SCRID_D32_MAID_01		(10)
#define	SCRID_D32_COWGIRL_01		(11)
#define	SCRID_D32_BADMAN_01		(12)
#define	SCRID_D32_MIDDLEMAN1_01		(13)
#define	SCRID_D32_BIGMAN_01		(14)
#define	SCRID_D32_GENTLEMAN_01		(15)
#define	SCRID_D32_MAN3_01		(16)
#define	SCRID_D32_PICNICGIRL_01		(17)
#define	SCRID_D32_WOMAN1_01		(18)
#define	SCRID_D32_MAN2_01		(19)
#define	SCRID_D32_BOY1_01		(20)
#define	SCRID_D32_FISHING_01		(21)
#define	SCRID_D32_BEACHBOY_01		(22)
#define	SCRID_D32_IDOL1_01		(23)
#define	SCRID_D32_IDOL2_01		(24)
#define	SCRID_D32_IDOL3_01		(25)
#define	SCRID_D32_SIGN1_01		(26)
#define	SCRID_D32_SIGN2_01		(27)
#define	SCRID_D32_SIGN3_01		(28)
#define	SCRID_D32_SIGN4_01		(29)
#define	SCRID_D32_SIGN5_01		(30)
#define	SCRID_D32_FIGURE1_01		(31)
#define	SCRID_D32_FIGURE2_01		(32)
#define	SCRID_D32_MINIATURE_01		(33)
#define	SCRID_POS_D32_STAGE		(34)
#define	SCRID_POS_D32_CASTLE		(35)
#define	SCRID_POS_D32_ROULETTE		(36)
#define	SCRID_POS_D32_FACTORY		(37)
#define	SCRID_D32_FLAG_CHANGE		(38)
#define	SCRID_D32_PHOTO_01		(39)
#define	SCRID_D32_DATA_MAX		(39)		//最大数

#endif //_D32_DEF_H_